About MindForge
MindForge is a brain training app built around four science-backed memory games: Dual N-Back (working memory), Pattern Memory (sequential memory), Memory Palace (associative memory), and Active Recall (long-term retention). Designed around peer-reviewed cognitive training research, it offers adaptive difficulty, daily challenges, streak tracking, and 30+ achievements.
No accounts. No ads. Your game scores, streaks, and progress live only on your device. As of v1.0.6, MindForge includes anonymous product analytics (PostHog) so we can understand how the app is used and where to improve — no personal information, no autocapture, no session recording. See the privacy policy for details.
Frequently Asked Questions
How do I reset my progress?
Currently, the cleanest way is to delete and reinstall the app — since all data is stored locally, this clears everything. A built-in reset button is on our roadmap for a future update.
How is my data used?
Your game scores, streaks, and progress are stored only on your device — never uploaded. As of v1.0.6, MindForge sends anonymous product analytics (named events like "session completed" and "challenge completed") via PostHog so we can understand how the app is used and improve it. No personal information, no device identifiers, no autocapture, and no session recording. An anonymous, randomly generated UUID is used only to group events from the same device. No ad networks. See our
privacy policy for full details.
Is there an Android version?
Yes — MindForge is also live on Google Play under the same name. Same games, same offline-first design.
How do the games work?
Each game targets a specific cognitive domain backed by published research. Visit our
research page for citations and an overview of the science behind each game.
Why do I need to memorize words / patterns / positions every session?
Active retrieval — pulling information back from memory — is what builds the underlying cognitive strength. Recognition (seeing the same content twice) doesn't have the same effect. This is the testing effect (Roediger & Karpicke, 2006), and it's why the games make you actively recall rather than passively review.